Static GLB Converter / Model Viewer
This tool converts mods into static GLB files. You can open the converted GLB in Blender or an online GLB viewer to inspect the model. The model viewer is built on top of the static GLB converter.
INFO
The static GLB converter and model viewer currently support only Genshin Impact, Honkai: Star Rail, Zenless Zone Zero, and Wuthering Waves.
Some mods, especially many animation mods, may not convert correctly.
Options
You can configure the following options on the tool screen:
Asset Layout Path: Specifies the 3DMigoto asset path. This option is saved permanently when changed. See Assets for details.
Target Mod Path: Specifies the path of the mod to convert.
Output GLB Path: Selects where the converted GLB model files will be saved.
Texture Format: Selects the texture image format.
For faster conversion and smaller GLB size, useJPEG (Alpha Safe).
Conversion
After conversion, folders and files like the following are created in the output path:
output/
├─ glb/
│ └─ converted GLB files
├─ ui/
│ └─ toggle viewer asset files
└─ manifest.jsonYou can find the converted GLB files inside the glb folder.
Assets
For Genshin Impact, Honkai: Star Rail, and Zenless Zone Zero, assets are required to generate GLB files. The official asset repositories for each game are listed below:
- Genshin Impact: SilentNightSound/GI-Model-Importer-Assets
- Honkai: Star Rail: SilentNightSound/SR-Model-Importer-Assets
- Zenless Zone Zero: leotorrez/ZZ-Model-Importer-Assets
- Wuthering Waves: SpectrumQT/WWMI-Assets
Download the assets for the games you need and organize them like this:
assets/
├─ GI-Model-Importer-Assets/
├─ SR-Model-Importer-Assets/
├─ ZZ-Model-Importer-Assets/
└─ WWMI-Assets/Then set the assets folder as the Asset Layout Path.
TIP
Each repository may not always reflect the latest live game state. If assets for a specific character or weapon are missing, or the data is outdated, you can dump the assets yourself with tools such as gui_collect.
TIP
Among the asset files, only vb, ib, fmt, json, and txt files are required for GLB conversion. If you use the assets only for GLB conversion, you can safely delete the large dds files to save disk space.